The city where the ruler spends most of their time. If there is more than one capital, supply all names and enclose in curly braces. Example: {Susa; Pasargadae; Persepolis; Ecbatana; Babylon}.
Note that the capital may differ from the largest city (see below). Capital may be difficult to code for archaeologically known societies. If there is reasonable basis to believe that the largest known settlement was the seat of the ruler, code it as the capital (and indicate uncertainty in the narrative paragraph).
Archaeologists can often recognize special architectural structures such as ceremonial centers, citadels, or palaces. These features can be confirmed after a thorough study of the region and settlement network.
If such an inference cannot be made, code as "unknown". (The largest settlement is coded elsewhere.)
We are interested in cataloguing the relative stability of past societies as proxied by the transition of power from one ruler to the next. In particular, we identify each transition of power (from named predecessor to named successor) and record whether it took place through normal succession mechanisms (whether legal/institutionalized means or customary/de facto procedures) or as the result of a conflict.
We are seeking to record this information across the Seshat sample of polities, subject to availability of evidence. We are particularly interested in documenting the ebb and flow of stability in particular regions over time.
A significant historical event characterized by internal social, political, or economic turmoil.
This model captures key attributes of such events, including their types, intensity, extent, and reliability.
Note: Failed attempts count as valid events. Multiple types per event are allowed.
Geographic spread of violence across provinces, districts, or capital.
Provinces = major divisions; Districts = sub-provinces; Capital = polity capital only.
Demographic severity measured by number of deaths.
We define Crises as arising within polities, which we define as an independent political unit. Kinds of polities range from villages (local communities) through simple and complex chiefdoms to states and empires.
A polity can be either centralized or not (e.g., organized as a confederation). What distinguishes a polity from other human groupings and organizations is that it is politically independent of any overarching authority; it possesses sovereignty.
Polities are defined spatially by the area enclosed within a boundary on the world map. There may be more than one such area. Polities are dynamical entities, and thus their geographical extent may change with time. Thus, typically each polity will be defined by a set of multiple boundaries, each for a specified period of time.