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Seshat
General Variables
Social Complexity Variables
Warfare Variables (MilTech)
Religion Tolerance
Human Sacrifice
CrisisDB
Crisis Consequences
Power Transitions
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Home Region:
Southern Europe (Europe)
Kingdom of Italy
OTHER
it_italian_k
Preceding:
No Polity found. Add one
here
.
Succeeding:
No Polity found. Add one
here
.
General Description
D
No General Descriptions provided.
General Variables
Identity and Location
Temporal Bounds
Political and Cultural Relations
Language
Religion
Social Complexity Variables
Social Scale
Hierarchical Complexity
Professions
Bureaucracy Characteristics
Law
Specialized Buildings: polity owned
Transport Infrastructure
Special-purpose Sites
Information
/ Writing System
Information
/ Kinds of Written Documents
Information
/ Money
Information
/ Postal System
Information
/ Measurement System
Warfare Variables (Military Technologies)
Fortifications
Military use of Metals
Projectiles
Handheld weapons
Animals used in warfare
Armor
Naval technology
Religion Tolerance
Nothing coded yet.
Human Sacrifice
Nothing coded yet.
Crisis Consequences
Nothing coded yet.
Power Transitions
Nothing coded yet.
NGA Settlements:
Year Range
Kingdom of Italy (it_italian_k) was in:
Home NGA:
None
General Variables
Identity and Location
Temporal Bounds
Political and Cultural Relations
Language
Religion
Social Complexity Variables
Social Scale
Hierarchical Complexity
Professions
Bureaucracy Characteristics
Law
Specialized Buildings: polity owned
Transport Infrastructure
Special-purpose Sites
Information
/ Writing System
Information
/ Kinds of Written Documents
Information
/ Money
Information
/ Postal System
Information
/ Measurement System
Warfare Variables
(Military Technologies)
Fortifications
Military use of Metals
Projectiles
Handheld weapons
Animals used in warfare
Armor
Naval technology
Human Sacrifice Data
Human Sacrifice is the deliberate and ritualized killing of a person to please or placate supernatural entities (including gods, spirits, and ancestors) or gain other supernatural benefits.
- Nothing coded yet.
Crisis Cases
View all
Crisis Consequences
- Nothing coded yet.
Power Transitions
View all
Power Transitions
- Nothing coded yet.