* A polity is defined as an independent political unit. Kinds of polities range from villages (local communities) through simple and complex chiefdoms to states and empires. A polity can be either centralized or not (e.g., organized as a confederation). For those periods when a region is divided up among a multitude of small-scale polities (e.g., independent villages or even many small chiefdoms) or when it is controlled in quick succession by a number of different regimes, we use the concept of 'quasi-polity'.
No General Descriptions provided.
General Variables: No variables coded yet.
Social Complexity Variables: No variables coded yet.
Warfare Variables (MilTech): No variables coded yet.
Human Sacrifice Data: Nothing coded yet.
Crisis Consequences Data: Nothing coded yet.
Power Transitions Data: Nothing coded yet.
Monte Alban V Early Postclassic (mx_monte_alban_5_a) was in:
Home NGA: None
Social Complexity Variables
Warfare Variables (Military Technologies)
Human Sacrifice Data
Human Sacrifice is the deliberate and ritualized killing of a person to please or placate supernatural entities (including gods, spirits, and ancestors) or gain other supernatural benefits.