Home Region:  Eastern Europe (Europe)

Grand Principality of Moscow, Rurikid Dynasty

1480 CE 1613 CE

SC CC PT EQ 2020  ru_moskva_rurik_dyn / RuMoskva

Displayed:

Learn more about this dataset.

ℹ️

🗣️ Hit enter to set year.

🗣️ Hit enter to set play rate (inaccurate at high speeds).



Background map





Loading current borders...








Preceding Entity:
No Polity found. Add one here.

Succeeding Entity:
No Polity found. Add one here.

No General Descriptions provided.

General Variables
Identity and Location
Temporal Bounds
Political and Cultural Relations
Language
Religion
Social Complexity Variables
Social Scale
Hierarchical Complexity
Professions
Bureaucracy Characteristics
Law
Specialized Buildings: polity owned
Transport Infrastructure
Special-purpose Sites
Information / Writing System
Information / Kinds of Written Documents
Information / Money
Information / Postal System
Information / Measurement System
Warfare Variables (Military Technologies)
Fortifications
Military use of Metals
Projectiles
Handheld weapons
Animals used in warfare
Armor
Naval technology
Religion Tolerance Coding in Progress.
Human Sacrifice Coding in Progress.
Crisis Consequences Coding in Progress.
Power Transitions Coding in Progress.

NGA Settlements:

Year Range Grand Principality of Moscow, Rurikid Dynasty (ru_moskva_rurik_dyn) was in:
Home NGA: None

General Variables
Identity and Location
Temporal Bounds
Political and Cultural Relations
Language
Religion

Social Complexity Variables
Social Scale
Population of the Largest Settlement:
[1,500 to 1,600] people
80000 CE 10000 CE *Bad Years, polity duration: [1480, 1613]

Polity Territory:
1,240,000 km2
1478 CE *Bad Years, polity duration: [1480, 1613]
Polity Territory:
1,570,000 km2
1487 CE
Polity Territory:
2,500,000 km2
1505 CE
Polity Territory:
1,584 km2

Polity Population:
5,870,000 people
1400 CE *Bad Years, polity duration: [1480, 1613]
Polity Population:
7,570,000 people
1500 CE
Polity Population:
9,450,000 people
1600 CE

Hierarchical Complexity
Settlement Hierarchy:
3

Religious Level:
4

Military Level:
[2 to 3]

Administrative Level:
-

Professions
Professional Soldier:
present

Professional Priesthood:
present

Professional Military Officer:
present

Bureaucracy Characteristics
Full Time Bureaucrat:
present

Law
Professional Lawyer:
absent
Professional Lawyer:
present

Judge:
present

Though full-time judges did not exists, officials would act as judges. [Perrie 2006, p. 363]


Formal Legal Code:
present

Court:
present

Courts were present throughout the period for the Grand Duchy and its vassal states. [Perrie 2006, p. 365]


Specialized Buildings: polity owned
Market:
present

Irrigation System:
present

Food Storage Site:
present

Drinking Water Supply System:
present

Communal Building:
present

Utilitarian Public Building:
present

Symbolic Building:
present

Knowledge Or Information Building:
absent

Entertainment Building:
present

Transport Infrastructure
Road:
present

Port:
absent
Port:
present

Canal:
absent

Bridge:
present

Special-purpose Sites
Information / Writing System
Written Record:
present

Script:
present

Nonwritten Record:
present

Information / Kinds of Written Documents
Scientific Literature:
absent

Sacred Text:
present

Religious Literature:
present

Practical Literature:
absent

Philosophy:
absent

History:
absent

Fiction:
absent

Calendar:
present

Information / Money
Token:
present

Precious Metal:
present

Paper Currency:
absent

Indigenous Coin:
present

Foreign Coin:
present

Article:
present

Store Of Wealth:
present

Debt And Credit Structure:
present

Information / Postal System
Postal Station:
absent

General Postal Service:
absent

Courier:
present

Information / Measurement System
Weight Measurement System:
present

Volume Measurement System:
present

Time Measurement System:
present

Length Measurement System:
present

Geometrical Measurement System:
absent

Area Measurement System:
present


Warfare Variables (Military Technologies)
Fortifications
Military use of Metals
Projectiles
Handheld weapons
Animals used in warfare
Armor
Naval technology

Human Sacrifice Data
Human Sacrifice is the deliberate and ritualized killing of a person to please or placate supernatural entities (including gods, spirits, and ancestors) or gain other supernatural benefits.
Coding in Progress.
Power Transitions